![]() Grenades also have two uses, as they can be tossed around corners or set like proximity mines. Weapons shown in the game include a pistol that can be modified to use a sniper scope, a shotgun that can either fire one round or four at a time, a grenade launcher that can also shoot a heat-seeking missile, and a railgun that can be changed into a chain gun. Changing the use of the weapon takes a few moments as the weapon cycles through a brief transformation animation (the more powerful the weapon, the longer the animation, apparently). Most of the weapons in Turok: Evolution have two firing options. Acclaim representatives described a situation where you might have to use a sniper shot on a tree to make it fall on an enemy who is camped out in a defensive position behind an object. Though the enemy AI is far from complete, we were able to see enemies hide behind walls and overturn objects such as tables to duck behind them to avoid fire. (Although, if you get too close to a triceratops, it will turn from a noncombatant into a combatant very quickly.) Additionally, the levels are not only populated with enemies, but also with birds, herbivores, and other noncombatants. For instance, you can knock over trees with a hit from Turok's club, and they'll damage any opponents that are in their path. Turok's world is said to be a fully interactive one, and we were able to see some evidence of that already. ![]() ![]() As you would imagine, there still remains a lot of work to be done on the game, such as setting a consistent frame rate, eliminating pop-up, and refining enemy AI routines, but there was much to see and be impressed by. ![]() This latest build of Turok: Evolution was said to be 60 percent complete. Though the game is planned for a concurrent release on the Xbox, PlayStation 2, and GameCube, only the Xbox version was shown. Earlier today, representatives of Acclaim demonstrated the latest version of Turok: Evolution for us at a press event in San Francisco. ![]()
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